
Kenneth Skybound
Brave Newbies Inc. Brave Collective
66
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Posted - 2013.11.13 15:41:00 -
[1] - Quote
Yes please on the vending machine! Being able to pop items in, list a price and let people buy - would be great for areas without stations or for a middle of nowhere shop. 48 hour reinforce.
Additional modules:
Automated Repair Outpost - ships "dock" (attach) at the unit to receive repairs. Cannot dock while locked or have any timers. Small unit repairs at speed of 1 medium shield, 1 medium armor and 1 medium hull repair. Medium unit repairs at 3x this rate. Large unit repairs at 3x large version of the repairs. T2 module would emulate T2 remote reps rather than T1 and would repair damaged modules at same rate as no skills nanite paste. Max 4 ships connected at a time. Ship must be piloted to be connected. Optional broadcast on overview. Optional charge based on standings.
Enhanced Warp Tunnel Activator - requires two units to be deployed and online in system to work. Connect two units (limited to corporation to make connecting lists less of a hassle) to create a two way acceleration gate of sorts. Ships have to align along it as usual to enter warp, but warp speed is a set speed for all ships. Ships taking warp use no cap and the unit ignores anchored and dictor bubbles. Will not ignore hictor bubbles.
- Small: All frigates and destroyers and Tech 2/3 cruisers and tech 2 industrials only. 6 AU/s speed. Max mass 50'000'000 kg/hour.
- Medium: All frigates, destroyers, cruisers, industrial ships, mining barges and command ships. 4 AU/s speed. Max mass 250'000'000 kg/hour.
- Large: All ships capable of using jump gates. 2 AU/s speed. Max mass 3'000'000'000 kg/hour. 2.5 AU/s warp speed.
Structure Siege System - Capable of dealing omni damage to structures only. Cannot be placed within 5km of another siege system. Small (250m^3) deals 800-1k dps at 20km, increased by skills. Medium (600m^3) deals 2500-3k dps at 30km. Large (2000m^3) deals 4000-5000 dps at 45km. All units have low hp (frigate, destroyer, cruiser ehp), must be commanded by a pilot within 2km. Cannot be controlled by ships with a cloak fit. One commandable per person at a time. (This is only if structure bashing continues to be a thing)
Personal Beacon - Very small, short time, creates a warpable celestial similar to a cyno. Self destructs after 30 minutes or after x number of warp drives have locked onto it (3-15 depending on skills). Possibly a fleet and siege sized variant for 10-50 and 25-125 warp drive lock ons. Practically non existent ehp, no deploy time.
System Bounty Advertisement - Allows for the offering of bounties on ships killed within the system or within a set range (5-250km). Optional broadcast as celestial. Optional public or private payout. Optional all targets or set entities and/or set ships. Moderate to high hp, 24 hour reinforce. ISK placed in bounty can be retrieved if not already paid out. Upon destruction, fleet that destroyed it is paid 25% of stored bounty. Rest is lost.
I'm not entirely sold on deployable mining structures, not sure about combat structures. |